


The team immediately realized that to do a proper take on the game for the modern day, we also wanted to bring aboard the creative powerhouses at KO_OP for their signature style of playfulness, to bring the game to life.” The two of us, Zach Gage, and Greg Wohlwend just couldn’t resist the opportunity of revisiting the game that catapulted our careers - and having an opportunity to approach the game anew without the catch of the clones, and with 10 years of development experience. “The both of us did collaborate on this, so we decided to keep it under the brand of Vlambeer, but we don’t expect more collaborations like this. But Ismail and Nijman did work together on EX along with their original Ridiculous Fishing collaborators, plus some new partners at Goodbye Volcano High studio KO_OP, he said. “Vlambeer remains closed,” Rami Ismail, who founded the studio with Jan Willem Nijman, told Polygon in a statement. According to Apple, it’s a “full and expanded remaster,” now in 3D, that’s been “built from the ground up by the original award-winning team.” This is something of a surprise, since Vlambeer’s founders closed the studio down in 2020. Headlining the month of updates is an all-new remaster of the App Store classic Ridiculous Fishing by Dutch iconoclasts Vlambeer ( Nuclear Throne, Super Crate Box).


When it comes to development, Reeves said that diverse perspectives are important to ensure that technology like games represent, empower and support everyone - especially because of how embedded tech is in our everyday lives.Apple’s Arcade subscription service can be quite hit-and-miss - or overly focused on casual gaming - but this July, a trio of all-time indie greats will be joining the Arcade roster, and might make dipping in worthwhile. Her kids were the first to test Crossy Road Castle, she said. Reeves said she now has found a larger network of "dev-mums" (aka developer moms), and looks at games through her unique lens of motherhood. At the time I felt very alone and it took me a while to work out my identity as both a game developer and a mum." "I didn't personally know any other women in my industry who had gone through that and could talk to me about it. "Working with mostly guys, I'd not seen someone in any of my workplaces go through being pregnant, taking a long chunk of leave, returning to work, while managing career and family," Reeves said. If Reeves noticed a lack of women in tech when she pursued her computer science degree, she noticed it to another degree when she was working in the field and decided to become a mother.
