
No Weaknesses perk (will raise base to 5 if below 5). Night Person perk (+2 between 6:00 PM and 6:00 AM).
Having a Perception of 7 yields relevant "smart" dialogue options at the end of the Contract Radiation Sickness and Traversing a Mine Field objectives. The benefit of the Survival Expert perk is affected by what is said to Moira Brown after each portion of the Wasteland Survival Guide quest. Having a high Perception can yield dialogue options with some NPCs, such as Moira Brown, Mel and Machete.Įnergy Weapons +2, Explosives +2, Lockpick +2Įnergy Weapons +4, Explosives +4, Lockpick +4Įnergy Weapons +6, Explosives +6, Lockpick +6Įnergy Weapons +8, Explosives +8, Lockpick +8Įnergy Weapons +10, Explosives +10, Lockpick +10Įnergy Weapons +12, Explosives +12, Lockpick +12Įnergy Weapons +14, Explosives +14, Lockpick +14Įnergy Weapons +16, Explosives +16, Lockpick +16Įnergy Weapons +18, Explosives +18, Lockpick +18Įnergy Weapons +20, Explosives +20, Lockpick +20 When playing with a high Perception, it is possible to "sense" the enemies even before they come into view. Perception determines how far away enemies can be detected on the compass (enemies show as red bars). Modifies: Explosives, Lockpick and Energy Weapons skills
In both Fallout and Fallout 2, Mentats can be used to temporarily raise Perception by 2.Īgility 6, Pilot 60%, Unavailable to deathclaws and dogs. Also in Fallout 2, Perception can be temporarily raised by 1 with jet. In Fallout 2, Perception can be permanently raised by 1 with the Green memory module using ACE, or by taking the Gain Perception perk. Lorri in the Brotherhood of Steel's Lost Hills bunker can perform an operation to permanently increase Perception by 1, assuming it can be afforded. Perception is required for many perks, such as PE 8 for Sniper in Fallout, Fallout 2, and Fallout Tactics. In Fallout Tactics, the Perception stat is used to determine the range at which sneaking characters get detected. A combination of the Traps skill and Perception is used to detect traps on the ground. It also determines how far away they start from hostilities in random encounters. A player character with higher Perception may notice things that allow them to open up new dialogue options on occasion. Modifies: Sequence, ranged combat distance modifiers, and the First Aid, Doctor, Lockpick, Traps and Pilot skills.